![]() ![]() Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Much like the game's entire aesthetic, it's not really clear why things look the way they do.Your IP address has been temporarily blocked due to a large number of HTTP requests. Environments seem large simply for the sake of size. It's all just kind of… slow and tedious to progress. Meanwhile you can jump on your horse, which is much faster but handles like a stick of butter in narrow areas. Your character moves with a kind of halfhearted jog, too slow to cover ground, jerky, and unable to traverse any kind of obstacle. When you start the fight, the camera zooms out and the space around you becomes the battlefield-a great touch in a tactics game.īut all that nice environment design is wasted by far too much wandering about, talking to people, and collecting trash to sell at vendors. It's hilarious and charming, and serves the game mechanics very nicely. As you approach them, a golden ring appears and the enemies for that tactical combat come spilling out of the bushes or whatever to shake their swords at you menacingly. It's a static world for a reason, though: Encounters are fixed. Though it lacks the fancy touches of other RPGs like a day-night cycle and dynamic NPC behavior, the larger environments do have a real sense of life. Ever wonder where Golems are made, or where the assassin's guild hangs out between jobs? That's in the game. It has naturalistic touches like workshops, markets, and such. Little details like benches, gardens, and crumbling statues litter it, people wander back and forth, and have small conversations. The world itself is lovingly designed, though, one of the real plusses of the game as a whole. There's fun in the game, and a bit of humor, but like the tactical battles it's outweighed by the boring bits. The realistic art style is detailed, but it ends up looking like top-end graphics from 2012 when a bit of stylization would have gone a long way-something those who loved the comical, fantasy and fairy tale style of the older King's Bounty games are going to sorely miss. In fact, the game as a whole doesn't really have much personality. I don't speak Russian: it was just nice to stop the flood of hammy performances. I switched the game to Russian after ten hours, which improved the experience considerably. ![]() That's not even to mention the writing, which is awful, and the voice acting, which is worse. That wouldn't be a problem if the characters were more interesting: Katharine the mage, for example, is kind of a jerk, where Elise the Paladin is naive to the point of frustration, and Aivar the warrior just kind of doesn't have a personality at all. Your dialogue is fixed, in fact, so sometimes your character will say things you don't really like. Not that the roleplaying is really a highlight-dialogues don't branch, but rather choices are made by picking one of two options during the course of a quest. ![]()
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